3, 4, 5, 6, 7, 8, 9, 10, 11, and 12
Easy
1 hour 15 minutes The recommended time for this lesson is two class periods (90 to 120 minutes). The first class period can be used for brainstorm and design. The second class period can be used for engraving with the Glowforge.
Art Craft Design & technology English Fun General General Education Gift Ideas Reading STEAM Study Skills Writing
In this lesson, students will:
ENGAGE- Thought starter
EXPLORER- Introduce the lesson plans and prompt for current knowledge
IDEATE – come up with as many ideas as you can
CREATE – Decide on an idea to pursue and prototype.
TEST – Students test their prototypes to see if it works
SHARE – Students reflect on their process to see if it worked.
FORMATIVE ASSESSMENT: Circulate the classroom and observe students at work, are they collaborating and/or using teamwork, and any other items you wish to assess. SUMMATIVE ASSESSMENT: Use the Magical Things Journal to document student learning.
Step 1: ENGAGE
A journal is a daily record of activities. It is meant to be a place to record ideas, feelings, assumptions, predictions, results, mistakes, and anything else that you find useful. Most journals have a focus or purpose. The Magical Things Journal is meant to be a place to record and process your learning, while walking you through the Design Cycle. Since you will be using a journal for each of your Glowforge lessons, it makes sense to give you an opportunity to create a cover that will allow you to add and remove journal pages and keep your learning safe during each project.
Step 2: EXPLORE
Why do you like it so much
What makes it so useful?
How does it feel?
What are some practical binding options for my cover material?
What are some considerations I should make when choosing a cover material and binding options?
How do I normally use a notebook or journal?
How can I improve its usefulness?
Do I need a front AND back cover? Will the material I chose allow for a front and back cover and still be used like other notebooks or journals?
Step 3: IDEATE
Step 4: CREATE
Step 5: TEST
Test your creation!
Does it move, feel, function as I had hoped?
Will this keep my journals together; keep my journals from getting damaged?
Step 6: ITERATE
Since this design is meant for you, you may not think it is necessary to get a 3rd party opinion (share it with a classmate to get their input). If you do, they may see things you may have overlooked during the design process.
Step 7: SHARE
What have you learned from this lesson?
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